Progress Report 04 – Princess Connect! Re:Dive

Progress Report 04 – Princess Connect! Re:Dive

Hi, everybody! Work is still busy as all get out. Nevertheless, I’ve done pretty well keeping up with the blog. And I’ve even managed to keep up playing Princess Connect! Re:Dive. Since I recently hit level cap, I thought I’d do another progress video for you to check out.

 

 

I still haven’t taken the time to make a video reviewing the game. As a casual game, it isn’t bad for sure. And it scratches my hero collector itch.

As always, if anyone who plays the game has any tips for me, feel free to share.

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4 Responses to “Progress Report 04 – Princess Connect! Re:Dive”

  1. Gourry says:

    Sorry for not posting earlier, vacation and such times right now. 🙂

    Took a watch and these are the pointers I wrote down during it (with my own opinions):

    * Max level goes up 3 levels each time, I guess they like the number three. That’s why it’s on an even 140 etc. So 142 comes with the new map tomorrow.

    * Summer Makoto is better on Clan Battle and normal Makoto is better on stages (in general). As you five starred S.Makoto, you won’t need to hurry to get normal Makoto up fast.

    * 6 stars are coming for Pecorine, Kokkoro and Karyl. You will need 50 normal shards (and many other things) for the 6 star ascension, so those shards are not worthless. Plus each time they raise Unique Equipment levels, you need 15 shards for that.

    * I would say any casual guild should be able to clear up to at least 4th loop. So it seems your clan has many unactive or really low players playing (below lvl ~70).

    The guild I’m in is casual with players in general from 70 to max and we almost made it to loop 10 (~rank 750) this last CB.

    * Remember to save the last 10 free pulls for the Neneka-banner (got half a day on it).

    • AstroNerdBoy says:

      Thanks for all the great information. So, level cap of 142 is inbound.Kind of a bummer since I’ve been enjoying getting Master coins.But at least I know why the leveling is wonky.

      Summer Makoto is better on Clan Battle

      Sweet. Someone told me that in one of my Twitch streams, but it is always good to get confirmation.

      6 stars are coming for Pecorine, Kokkoro and Karyl.

      I’ve resumed farming all three when there are high drop rapes for shards.

      I would say any casual guild should be able to clear up to at least 4th loop. So it seems your clan has many unactive or really low players playing (below lvl ~70).

      Yeah, that’s true. Right now we have eight players who’ve probably quit the game (8+ days not logged in) and three more at 3 days since last login. We have about eight active members below 70.

      The guild I’m in is casual with players in general from 70 to max and we almost made it to loop 10 (~rank 750) this last CB.

      Any openings? I ask cause when CB payout happens, I would like to jump ship.

      • Gourry says:

        Don’t know how to use the quotes, but:

        Q: Any openings? I ask cause when CB payout happens, I would like to jump ship.

        Sadly it’s full at the moment, but I will reserve a spot when someone quits or is seems to to quit (idle for long). Always seems to be 1-3 each time before next CB begins. I’ll let you know. 🙂

        About S.Makoto/Makoto difference, basically S.Makoto skill does more damage (and def down) if there is only 1 enemy on the screen. So that’s why is better for CB and Makoto for normal stages.

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