FGO USA: “No emulators for you!”
Hey gang! With the recent controversy over the Fate/Grand Order Absolute Demonic Front: Babylonia series (which you can read here), it seemed appropriate to share the other Fate/Grand Order controversy on the blog. I know a lot of you don’t follow me on YouTube (but if you want to, click this link to subscribe to me and help me hit 1000+ subscribers π), so if you are of a mind, you can hear me bleat about this topic.
All of this aside, I’m 99% convinced that should the FGO game end in Japan, it will immediately come to an end in America as well. It won’t matter that the American game is two years behind Japan. The gaijin market is a tiny one in terms of overall revenue. After all, we don’t have the “spend all of our money to show our support” mentality that Japan does. (Some people in the West do, but overall, most don’t.)
I think you hit the nail on the head. I love the characters and Fate universe, but the structure of FGO kills the experience for me.
The stamina system forces you to play at certain times of day if you are min/maxing. I like to play on my IPad at home for the big screen and my phone when on the go. But the transfer code makes that effectively impossible. The combination of the stamina system, transfer code and lack of auto or sweep makes playing the game a bit of a chore.
If this game weren’t a Fate title, there’s zero chance I’d play it. And yet because it is a Fate title, that’s why it has sucked in over $3B since launch in Japan.